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Game tags

PLEASE NOTE

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This feature has not been implemented on the site.

The page has been written based on expected functionality, and does not guarantee the implementation will align with what has been documented here.

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For each game on the CE website, a minimum of one tag will be found on the game page.

Interacting with tags

On the main games page, it is expected that the user will be able to apply filters to games, similar to how games can be filtered by Tier or Category.

This may be used to help identify:

  • a particular subset of games in a given category (eg: Foddian games within the Platformer catgory)
  • games that contribute to certain Site Achievements (identified through Information tags)
  • games that are no longer able to be purchased through Steam
  • various other categorisations!

Genre tags

Genre tags are not pulled from Steam / RetroAchievements, but rather will be managed by the community.

They don't really have strict definitions like the categories, and are meant to help filter the site further into the types of games that a user might be interested in or looking for.

Each of the tags will come with new site achievements, leaderboards, and roles.

The current list of supported genres, and a brief description, are detailed below:

GenreDescription
2D PlatformerA platformer game in 2D or 2.5D, where the game is played across a horizontal or vertical plane.
3D PlatformerA platformer game in 2.5D or 3D, where the game is played on a 3-dimensional plane.
Action-AdventureA game that focuses on action (combat/destruction of enemies) where exploration and adventure is a core part of the gamplay.
Action-PlatformerA game that focuses on action (combat/destruction of enemies) where platforming is a core part of the gameplay.
Aim TrainerAim trainers enable a user to practice isolated skills relevant to first person (shooter) games, often focusing on a few core skillsets (shooting, tracking, switching).
Arena ShooterA (first-person) shooting game where you play in a fixed location with limited space, while enemies spawn and attempt to defeat you.
AutojumperAutojumpers are characterised by a controllable character that automatically jumps whenever touching the ground.
AutorunnerAutorunners are characterised by a controllable character that automatically moves forward in a level; movement options are typically limited to jumping or attacking.
Avoid 'Em UpGames where the playable character must avoid obstacles in a fixed location (see: Soundodger / Disc Room).
AvoidanceGames where the playable character is affected by gravity, and must actively avoid obstacles (see: fangames).
Awkward MovementGames characterised by a non-standard control scheme, where much of the initial difficulty arises from controlling the playable character.
Beat 'Em UpGames featuring hand-to-hand combat against a large number of opponents (may also be known as a 'brawler').
Boomer ShooterThese first-person games don't have a strict definition, but are characterised by:
• Fast movement speed.
• A durable playable character - does not go down in a fight instantly from stepping out of cover.
• Accurate hipfire shooting.
• No/limited need to reload weapons.
• Many weapons carried at once.
Boss RushA game whose premise / main difficulty comes from fighting boss enemies.
Deck-BuilderDeckbuilder games are games where the construction of a deck of playable cards is the main element of gameplay. May apply to non-card games as well.
First Person Movement / Parkour / PlatformerGames that focus on movement in the first-person view.
First Person ShooterGames that focus on shooting enemies in the first-person view.
FoddianGames characterised by a single large, typically vertical, map (may be multiple levels with single maps) characterised by the ability to fall and lose substantial progress without 'killing' the player.
GrapplerGames where movement is made through use of a grappling hook (or similar object with similar behaviour).
Hack & SlashA game characterised by gameplay that emphasizes combat with melee-based weapons (such as swords or blades), and large hordes of enemies.
Horizontal Shoot 'Em UpShoot 'Em Up games where the playable character fires/moves horizontally.
HorrorHorror games are typically centered on horror fiction and is typically designed to scare the player, whether through jump-scares, or through atmospheric/supernatural themes.
JugglerJugglers are typically platformer games where the player's focus is on moving/controlling/manoeuvering an object through a level.
MarbleGames whose gameplay focuses on controlling the motion of a marble or ball, which is affected by physics, through a game level.
MetroidvaniaA subgenre of action-adventure games defined by a large, interconnected world that players explore non-linearly, and gaining new abilities that unlock previously inaccessible areas that encourages backtracking.
Mini-gamesGame that houses a collection of smaller games as the core feature.
MiscellaneousThe 'catch-all' category for games that don't immediately fall into one of the other genres.
MultitaskingGames where the player's ability to manage multiple tasks concurrently is the core gameplay mechanic.
PuzzleGames where puzzle mechanics are employed as the core gameplay mechanic, without time-pressure.
Puzzle PlatformerPuzzle-Platfomers often have the player attempt to overcome obstacles and get to the exit in a series of rooms, often by use of a unique gameplay mechanic.
(Arcade/Action) PuzzlerGames where puzzle mechanics are employed as the core gameplay mechanic, but often with a layer of time-pressure associated with it.
RacingGo fast, zoom zoom!
Real-Time Strategy(RTS) games are a subgenre of Strategy games which do not progress incrementally in turns, but allow all players (whether human-controlled or otherwise) to play simultaneously, in "real time".
Reflex/ReactionGames with gameplay heavily characterised by a player responding quickly to randomly generated obstacles.
Resource ManagementGames with gameplay that heavily relies on the strategic allocation, collection, and utilization of various in-game assets, which can include time, currency, energy, or raw materials.
RhythmMusic-themed games that challenges a player's sense of rhythm. Games typically focus on the simulated performance of musical instruments, and require players to press buttons in a dictated sequence in time with music
Rhythm - VSRGA subset of the Rhythm genre, relating to games with vertically-scrolling notes in defined lanes (Vertically Scrolling Rhythm Games).
Rogue-likeGames characterised with in-game skills that may be acquired across a given run, but which are lost on player death, restarting you from the start of the game. May include "Roguelites", where persistent upgrades may span runs.
Run & GunGames with gameplay characterized by fast-paced action and minimal emphasis on strategy; players typically control a character who moves quickly through levels or environments while continuously firing weapons at enemies.
Score AttackGames where the aim is to achieve the highest possible score before time runs out, or another condition is met (eg: player death).
Souls-likeAction games characterised by:
• Dying drops something that you can pick up again, unless you die before doing so.
• Respawning enemies on rest/HP replenishment.
• A focus on world exploration and bosses.
SportsKick the ball, hit the ball, run with the ball. Move through water, down mountains, up walls. Games focusing on sports…
StealthGames where the player primarily uses stealth to avoid or overcome enemies.
Third Person ShooterA game with guns that you shoot, from a third-person perspective.
Tower DefenceA subgenre of strategy games where the goal is to defend a player's territory by obstructing the enemy attackers, usually achieved by placing defensive structures on or along their path of attack.
Traditional FighterA game with the primary goal of defeating an enemy in combat, with a heavy emphasis on melee combat, attack combinations, and spacing.
Traditional Rogue-likeGames in the style of "Rogue" - characterised with procedurally generated worlds/levels/dungeons, permanent player death that restarts you from the start of the game, and where progression comes through experience rather than persistent upgrades.
TrapformerA platformer where the level design has been set to actively try and cause your death through unexpected interactions.
Turn-BasedStrategy games where the player is allowed a period of analysis before committing to a game action. The actions of the turns may alternate with others, or be made simultaneously.
Twin StickMultidirectional shooters in which the playable character is controlled using two joysticks: one for movement on a flat plane and another to shoot in the direction the joystick is pushed.
Vertical Shoot 'Em UpShoot 'Em Up games where the playable character fires/moves vertically.

Information tags

CategoryInfo TagDescription
Game InfoCo-opCompletion requires or strongly implies the assistance of another player
Game InfoEnglish UnsupportedTag would apply even if mods enable English support
Game InfoVR RequiredThe game, or an objective from the game, requires VR to obtain
Objective TypeObjective: 1 Credit ClearAn objective on the game page requires a 1CC
Objective TypeObjective: Boss RushAn objective on the game page requires completing a boss rush
Objective TypeObjective: Individual LevelsAn objective on the game page relates to targets by individual level (deaths/time/score)
Objective TypeObjective: YOLOAn objective on the game page relates to a run without deaths
PlatformPlatform: OtherThe game listing relates to a non-Steam, non-Retro game
PlatformPlatform: RetroAchievementsThe game listing relates to a Retro game
PlatformPlatform: SteamThe game listing relates to a Steam game
RetroRetro:The specific console the game was released on
RetroRetro: Console GroupThe console grouping (Nintendo/Sony/etc) per CE's classifications
Site AchievementAnimal ProtagonistThe main character is a non-human animal
Site AchievementFemale ProtagonistThe main character is a human female
Site AchievementFlash GameThe game was originally a flash game, or derived from one
Site Achievement'Super'The game contains the word 'Super'
Site AchievementVideo LoopThe game is used on the CE homepage, in Loop
Site InfoCE: Baseline GameThe game is considered a 'baseline' 5 point game. No game in the relevant category may be easier than this game.
Site InfoCE: CErtified[TBD] The value of the game is locked; sufficient discussion and clears support the value, and it will not change.
Site InfoCE: CuratedThe game is curated on the CE Steam Curator
Site InfoCE: DuplicateA game with multiple versions/listings on the CE site (Eg: Crimzon Clover, or life is not auto)
Site InfoCE: Has CO(s)The game has Community Objectives
Site InfoCE: Has SO(s)The game has Secondary Objectives
Site InfoCE: Has Uncleared/Unvalued(s)The game has an objective that has not been cleared by anyone on CE, or that has not had a value determined.
Site InfoCE: UnrollableThe game is not rollable in the Casino; this may be due to in-game exploits/cheese, quality reasons, or otherwise.
Steam InfoSteam: Delisted/UnavailableThe game is not available for purchase on Steam.
Steam InfoSteam: FreeThe game is on Steam, and is free to play.